Showing posts with label Charlie Brooker. Show all posts
Showing posts with label Charlie Brooker. Show all posts

Wednesday, 25 January 2012

McDonalds is creating 2,500 new jobs in the UK. Is sneering at "McJobs" just plain old snobbery?


The Golden Latrine began to suspect that McDonalds did not have the most rigorous hiring policy after a friend listed "self-harm" on an application form under 'interests'. And still got the job.

The global fast food giant announced yesterday that it was creating 2,500 new jobs in the UK, sparking a debate about the worth of such "McJobs" - a term derived from Douglas Coupland's slacker bestseller Generation X, defined by Coupland as: "A low-pay, low-prestige, low-dignity, low-benefit, no-future job in the service sector. Frequently considered a satisfying career choice by people who have never held one."

Newspaper columinists and economists wrung their hands over this being the "wrong type of service job" (basic and low-skilled, rather than the creative, hi-tech jobs we're all supposed to crave in our glass-and-steel utopia), but is working in McDonalds really that bad? Is it the modern day equivalent of the blacking factory that Dickens' David Copperfield is sent to work in? Or is the real problem, as McDonalds themselves put it, "the prejudice that still exists around service sector jobs."

I can't help but think it's the latter. Charlie Brooker wrote a brilliant blog last year about working in a shop (you can read it here). He concluded:

What I disliked most about working as a shop assistant wasn't the occasional snooty customer, or the shop, or the hours, but they way people reacted when I told them I was a shop assistant – their automatic assumption that I didn't enjoy it. I didn't particularly enjoy my life at the time, but I did enjoy the job. Not every day, not constantly – but I liked it more than I disliked it.

This rang true for me. I worked in a call-centre and for the most part, angry clients and asinine corporate motivational videos aside, quite enjoyed it. Nevertheless I used to occasionally find myself on the receiving end of similarly nuclear levels of condescension - mostly from well-meaning types who felt I should be doing something more commensurate with my genius.

More annoying were the ethical objectors. I recall a trainee paramedic telling me, in complete seriousness, with pitying eyes: "I really admire what you do. I personally have to do a job that means something." To which the only appropriate retort is: try paying your rent in principles when your landlord comes a-knocking.

I worked in a call-centre to raise the money to do my journalism qualifications, so there was always an end-goal in sight. But reading the Guardian's reader debate on McJobs, most of the comments from past employees were reasonably positive. People said the job taught them discipline and in many cases, if it wasn't a glamorous life, well that was an incentive to work hard and do well.

And let's be honest, there are worse things to do for a living than fry chips and serve burgers. As one poster put it:
I worked at Burger King's for a while when a student. I definitely saw it as a step up from my job before uni (working at a kennels). Anyone who thinks fast food provides s**tty jobs should try one where the real thing is provided in large quantities.

What was most shocking was the level of vitriol directed at fast food workers. Several even reported being physically attacked by customers. In part that's likely to be because fast food places tend to stay open late to cater for the lairy throwing-out time crowd. But it's also because there is a general air of contempt that hangs around these jobs, which is fostered by the non-lairy professional class too.

A number of posters on The Guardian's discussion seemed to think that the correct response to "Would you like fries with that?" was "If I wanted fries, I'd have asked for them." Which is to miss the point that the server doesn't actually care if you have fries, they just have a script they have to stick to, and they get in trouble if they deviate from it. Personally I would have stabbed them in the eye with my till fob, no second thoughts.

McDonalds certainly has a diverse racial profile (mainly because a lot of Brits consider such service industry jobs beneath them) and the general consensus was that they promote from the shop floor. So next time you're wrecked and mouthing off in McDonalds/KFC/Greggs, spare a thought for the person behind the counter. This probably isn't their dream job, but it's a job, and right now that's better than nothing.

Have you worked in a McJob? The Golden Latrine invites you to share your experiences of unruly customers/psychopathic managers/terrible corporate videos below.

Friday, 30 September 2011

A lesson for ITV: Just how do you tell the difference between reality and a computer game?



The Golden Latrine still remembers the time he played Grand Theft Auto III solidly for a weekend at university. Finally stepping outside, sun-starved and bow-legged, the real world and the computer game world seemed to have merged.

It appears that the Golden Latrine is not alone though - ITV know exactly how that feels. In the most po-mo development in human history, it emerged that some footage from an ITV documentary of "terrorists" using Libyan weapons to shoot down a plane was, in fact, lifted directly from the video game ArmA II.

Now, anyone with half a brain (or anyone who watched any of Charlie Brooker's Newswipe) knows that the news is a simplified, abbreviated, selectively-edited construction, and not a perfect mirror of current affairs. The joy of documentaries is that they can put some flesh on the basic facts.

But once you know that one piece of the documentary is falsified, it's not a great leap to then ask yourself what else has made its way in there? Consider the case of the recently shamed Independent columnist Johann Hari: once his shall we say "liberal" attitude towards quotation and maliciious Wikipedia editing became public, it cast a shadow of doubt over his entire body of work. I recently re-read his beautifully-written piece on Dubai, and found myself wondering if any of it was real. Knowing what we do now, it just rang false.

ITV's official statement blamed an editing room mix-up for the inclusion of the computer game footage. As they put it:

The events featured in Exposure: Gaddafi and the IRA were genuine but it would appear that during the editing process the correct clip of the 1988 incident was not selected and other footage was mistakenly included in the film by producers. This was an unfortunate case of human error for which we apologise.
Now I don't know about you, but to me that rings some fairly shrill alarm bells. If it truly was, as ITV claimed, "human error", then they're guilty of rank amateurism (and precisely how did the ArmA II footage end up there?). And if it was inserted intentionally then...well, those of us in what a George Bush aide once called "the reality community" might as well hang up our coats and surrender. How did they think no-one would notice?

That said, perhaps the "human error" alibi isn't as ridiculous as it sounds. In his wonderful critique of the news industry, Flat Earth News, Nick Davies tells of trainees at ITV's newsrooms left to cut pictures and write underlays (the words to be spoken over the pictures) despite having no experience of either. As Davies reports of one such trainee:

She said she had cut pictures too short for their slot with the result that the screen went to black for several seconds, as well as writing underlays that were too long for their pictures so the item ended in mid-sentence.

The perfect metaphor

However the game footage made it into the IRA documentary, it nevertheless seems the perfect metaphor for our times. In 1991, French philosopher Jean Baudrillard published three essays before, during and after the first Gulf War: "The Gulf War will not take place", "The Gulf War is not really taking place" and "The Gulf War did not take place". Baudrillard's thesis was not that the conflicts had not physically taken place, but that the way both the soldiers and viewers at home experienced these conflicts had changed massively. The "war" was conducted like a computer game, a remote-controlled war, with a minimum of casualities on the American side. The daily news showed on-board recordings of the bombers hitting their targets.

Back to the IRA documentary though, and Marek Spanel, chief executive of the game's developer Bohemia Interactive Studio, professed himself bewildered but told Spong he took it as a compliment of sorts, calling it "a bizarre appreciation of the level of realism incorporated into our games." And in a perverse way, he's right.

Computer games are becoming graphically ever-more lifelike, and incorporating an increasingly cinematic level of narrative (take something like L.A. Noire), but let's not start using them as a substitute for reality in weighy documentaries just yet. Thanks ITV.


Edit: The Guardian's Ben Goldacre posted a link on Twitter to this brilliant spoof of the story discussed in this blog. Recommended viewing!